Project 1: Modelling of an Architectural Design
This project involves the completion of basic form and external model of a selected architectural design. During this stage, the completed 3D model will reflect the knowledge of us using the software to create 3D geometries. 3D models will be assessed on the overall detail, complexity and creativity used in the creation and development process.
Hence, to complete this first project, I have selected a building which is a retreat house from my Design Studio 2 final project.
The following are my final works for this project:
View 1 |
View 2 |
View 3 |
View 4 |
View 5 |
Throughout this project, I have learnt to understand and execute the functions of standard primitives, splines and modifiers. Besides that, I also understand and able to utilize polygon modelling and NURBS modelling in producing the 3D models smoothly. Lastly, to complete this project, I realized that time constraints are much considered to ensure that I am able to hand in my work on time.
Learning Outcomes of this project:
1.To produce 3D model of a selected architectural design using 3DS Max/Rhinoceros or both.
2.To record Work in Progress (WIP) as progressive evidence of the working process.
2.To record Work in Progress (WIP) as progressive evidence of the working process.
Project 2: Still Rendering with Materials, Lights, Camera Views with Site Context
This project is divided into two parts, where the first part is the exterior renderings, while the second part is the interior renderings. It involves the production of photorealistic still rendering of the selected architecture design with materials, appropriate camera views and post-production enhancement on the visual outcome. The visualization work would be assessed on the types and ways materials are used, types of lights and effects used to set up the scene, setup of appropriate camera views for rendering and skills of using post-production tools to enhance the visual outcome.
The main idea of this project is for us to manage the 3D scene using layers. Besides that, we are also able to understand and execute the appropriate rendering settings while completing this project.
The following are my final works for this project:
Project 2A : Exterior Renderings
View 1 of the exterior with its site context. |
View 2 of the exterior with its site context. |
Project 2B : Interior Renderings
View 1 of the interior. (Bedroom view during sundown) |
View 2 of the interior. (Living Room view during winter) |
Throughout this project, I was able to apply the materials, lights, cameras and site context into the building itself for the final renderings. Site context which has been mentioned just now include of the landscaping, furniture and also human characters. Besides that, after completing this project, I am able to handle Adobe Photoshop well nowadays to enhance the visual outcome. Last but not least, this project also helped to improve my ability to produce a systematic works when managing my Work in Progress (WIP) which will then serves as a communication and mutual learning platform.
Learning Outcomes of this project:
1.Produce photorealistic still renderings of the selected building with materials, lighting, camera views and site context.
2.To record Work in Progress (WIP) as progressive evidence of the working process.
Project 3: A Maximum 90 Seconds Animation of the Completed 3D Scene
This project involves production of a maximum 90 seconds animation of the completed 3D scene using 3DS Max’s animation commands and tools. It also involves simple video editing work such as stitching video clips, background music & special effects editing, through the use of Windows Movie Maker, iMovie, Adobe Premiere and After Affects.
The following are my final animation for this project:
Just in case, this is my link to access to my final animation in Youtube :
http://www.youtube.com/watch?v=89bNa_cIZY0*REMEMBER TO CHANGE THE QUALITY SETTINGS TO 1080p WHEN YOU ARE WATCHING TO ENSURE THAT IT IS IN A CLEAR MODE* :)
Throughout this project, I was able to set up camera paths for the animation renderings. Although it took quite some time for the renderings, it allows me to explore my own imagination, inventiveness and also story telling abilities when creating the whole animation. This animation does not only explain my retreat house via its shape, but it also helps others to understand the retreat house more by walking through its interior. By completing this project, I found that it was really a fun experience, yet a new knowledge for me.
Learning Outcomes of this project:
1.Produce photorealistic animation renders.
2.To record Work in Progress (WIP) as progressive evidence of the working process.
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